This section is for listing other planes of existence that are relevant to the setting but aren't directly on the world of Primordus.
The Demi-Plane of Bees: The air is bees. The ground if their is any is bees. Every breath someone takes here is bees. No mortal can enter the plane and last more then a few seconds without some kind of protection spells put in place. It is said that a demon who had a fascination with bees created this plane and resides here.
Welcome to the Age of Conflict Blog. This blog's primary purpose is for me to archive and categorize information for a custom Dungeons and Dragons campaign setting I'm putting together.
Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts
Wednesday, May 6, 2020
Land of Ice
The Last Stop
On the northern region of the continent is a land that is the only place that is not covered by eternal winter. Cold winds still blow through the area but it is usually clear of snow on the beaches and forests in this small region.Final Haven: A port town on the north side of the continent. It is the only port on the island and is a the main line of trade with the outside world.
The Snow Fang Mountains
A vast mountain range that goes along the entire western edge of the continent. Home to many frost giants and their followers in the south.Grandobar: Home of the mountain dwarves in the Land of Ice. Found in the northern end of the mountains, Grandobar is a bastion of mining and smithing. Even though it is a dwarven city, snow elves are frequently found in the city as well since they frequently travel here to trade with the dwarves.
The lands near Grandobar are one of the few areas on in the continent that frost giants will not tread. For in spite of their strength even giants are vulnerable to attack from siege weapons that remain well hidden by the dwarves.
The Frozen Plains
The rest of the continent falls into this area. A vast land of open plains and forests seemingly permanently covered in snow. This land has no friendly villages or cities. There are encampments of nomadic snow elves, wild life, and ice monsters in addition to the frost giants and their followers.It is believed that the continent is in some way linked directly to the plane of ice which would explain the presence of some of the elemental creatures in the lands.
The Obsidian Palace: A large strong hold far in the south. This place is home to frost giants who reign over the land through fear.
Labels:
Maps
Sunday, March 29, 2020
Azora
The Kingdom of Waa'Deem
Waa'Deem is a desert kingdom that is home to the high orcs and gnomes of Primordus. The orcs provide most of the hard labor and military strength for the kingdom. The gnomes provide a variety of services that aid the orcs however. Gnomes build the forges that orc smiths use to craft their wares, use alchemy to provide medicines to the community, and use a combination of magic with gnomish contraptions to make farming possible in the middle of the desert.Nazzerod: A port town where all ships arriving and departing from the continent tend to dock. A fairly small town with little military presence aside from a few barracks where a relatively small number of high orc soldiers reside in order to keep the peace. There are a smattering of general stores, inns, taverns, and streetside merchant stalls to service those just arriving on the continent but are all small in scale compared to the capitol.
Gruwish: The capitol of Waa'Deem. Home to the Great Bazaar, one of the largest centers of trade in the world, where not only the citizens of Waa'Deem but High Elves and Oni from the neighboring kingdoms visit to make trade with visitors from other continents. The royal palace, home of the Lord Chief of the High Orcs resides along with the others responsible for leading the military of the kingdom.
Fort Drogrukh: A large stone military fortress. Drogrukh stands directly in the face of the only major path leading through the mountains into The Savage Expanse. This fortress is where the vast majority of Waa'Deem's military forces are stationed as they patrol and guard against the advance of the monstrous Savage Horde from the center of the continent.
The Savage Expanse
A barren stretch of land in the center of the continent full of destroyed villages and forests falling into ruin. This land is primarily named for the force that turned it into what it is, The Savage Horde. The horde is a collection of orcs, savage orcs, ogres, ettins, and hill giants that form a mass of dangerous, unthinking, barbaric army. They move with very little rhyme or reason. Any given action by the forces of the horde are mainly directed by the whims of whoever has the strongest presence in the group at any given time.Several tribes of Lizardfolk have dared to try and live in this region. While they do their best to avoid the Savage Horde, it is inevitable that clashes between the two occur. Any lizardfolk that emerge victorious tend to quickly move on to another area to avoid attention.
Ruins of Akletham: Akletham was once home to the original Great Bazaar, where many nations and races met to trade goods. But all of that changed when the Savage Horde grew too large to remain secluded in the mountains. Their armies spilled forth massacring the unsuspecting people of Akletham and leaving the vast city in ruin. This loss sparked the alliance between the high elves, high orcs, and oni in the neighboring kingdoms. Working together to stop the further expansion outward by the horde.
It is said that many great treasures still remain in Akletham. It was picked clean of food and weapons by the horde, but many other objects of value hold no meaning to the barbaric forces. A force that simply takes what it wants has no use for coin or fine arts, nor can they understand the value in many magical objects that remain hidden in the ruins of the once great city.
The Spirit Lands
The Spirit Lands is the name for the plains and forests in the southern region of Azora. Home to the Oni and one of the most magically inclined regions of the continent. Many magical creatures such as unicorns, pixies, and other faerie folk reside in nature outside of the cities and villages of the region.There are many Oni who live in the wilds in this area rather then in one of the villages, whether they be nomads like the local Lizardfolk or hermits who simply do not wish to be disturbed.
Yugasunai: A small fishing village. Mostly inhabited by humans with a minor population of oni who live there primarily the defend the village. The village isn't quite what one would call a port town, the actual village isn't directing along the coast. It's further inland shielded from easy sight by the nearby forest.
There are several large houses that aren't in the actual village that many would consider part of it due to their proximity however as well as several guarded docking areas along the coast, but the disorganized way in which the small community goes about their business as well as being a longer travel for anyone coming from Aelcrestia, tends to mean very few arriving on the continent use Yugasunai as their point of entry.
Asawara: What many would consider the capitol of the Oni people. It is at the very least home to the largest concentration of their people along with a smaller population of humans. Asawara is the place of origin for the teachings of the samurai on Primordus. As such is the place where one is most likely to find their choice in weapons or armor. Though in the case of their armor, it might be hard for anyone smaller then an oni to find any that fit them properly.
Asawara is not ruled over by a single individual like many other civilizations, but rather a council of 12 members with 6 members representing the oni and 6 members representing the humans of the region.
The West Wood
The forest lands on the western region of the continent, home to the high elves, centaurs, and many tribes of lizardfolk. The lizardfolk are not the friendliest of neighbors but they never actively fight with the elves or centaurs while the fear of the savage horde nearby looms over them all.The West Wood may not have the most easily defended terrain compared to Waa'Deem and the Spirit Lands but it does have one thing that neither of them does. A silver dragon resides in the nearby mountains who has on more then one occasion came forth to rain doom on invading forces of the Savage Horde.
Amhehone: The most sacred of cities to the high elves. Home to their wisest elders and the elf they have named King of the Forest. Here elves enjoy fine arts, music, and unearthly foods as they hone their combat skills to defend their home. Centaurs are frequently welcomed into the city to practice their skills with a bow alongside skilled elven archers.
Labels:
Maps
Aelcrestia
The Red Plains
The Red Plains is an area on the northern part of the continent where almost all of the plant life has gained a blood red tint to it due to the corruption of the demonic forces present in the land. With energy flowing in from the Abyss, the land has transformed slowly to show that fact. It is harder for natural animals to survive in this land just due to the habitat before accounting for the demons roaming the area.The Abyssal Rift: The Abyssal Rift is a magical tear that has opened a portal into the Abyss. It's however a one way portal, any demon that comes through can not simply return to the Abyss which is one of the few things from keeping the presence of demonic forces from getting worse.
The City of Gold: Once the capitol of a human empire where the wealth they acquired from conquest was so great that every building in the city was adorned with golden decorations, now the city lies at the heart of the demonic forces that have conquered The Red Plains. A powerful Balor now sits on the golden throne that once belonged to an immortal human king.
Nelsegroth: Home of the vile necromancy loving Silver Elves. This is where they worship their evil gods and scheme about how to rid of the world of all the non elf mortal races. Their vampire queen resides here, acting as both their queen and the high priestess of Sharzek.
Enrun: A port town used by the silver elves. They receive no visitors here, rather the port is used as a staging ground for the silver elves to attack transport ships from other kingdoms.
The Lonely Volcano: East of the Red Plains there is a mountain range with a single volcano. Named not only for it's singular existence but also because none dare approach the mountains. Not the demons and not the silver elves. For in these mountains is the lair of the ancient dragon known as Smold Ash. A terrifying dragon of unimaginable power that is quite simply the only thing that the demons and silver elves actually fear.
The Line
The name for a group of 3 strongholds that are viewed as the last line of defense for all those living south of the Red Plains, to protect them from the demonic hordes to the north.Caerhayes Hold: The western most fortress of the three. This crude but massive fortress was created by the slave labor of hundreds of halflings working under the supervision of the followers of Set. There are more then a few humans or goblins who serve Set overseeing the hold at any given time. But a good chunk of the actual forces are goblins and hobgoblins who refused to convert to the worship of Set from their goblin god and are thus considered expendable to the people of Stygius. These goblins don't like it but reluctantly comply because they would prefer their current oppression over whatever the demons would have in store for them.
Blackdown Hold: The central fortress along the borders of the Red Plains. It was built and staffed by people loyal to the Free Legion to the south.
Fort Streganna: The eastern most fortress is the results of a collaboration between the kingdoms to the south and the nearby island kingdom of Lorenost. The Free Legion built the place but it primarily operated by less savory individuals from Lorenost. Higher ranking soldiers are mostly chosen by the people of Lorenost but the lower soldiers, mostly viewed as canon fodder are often criminals who were sentenced to service as punishment for their crimes from the various surrounding kingdoms.
Land of the Serpent
This is a stretch of area primarily controlled by the followers of Set. Many goblin, hobgoblin, and bugbear clans are scattered in the wilderness surrounding the cities.Stygius: The capitol city of Set's followers. Snake's are sacred here and halflings are slaves. For anyone who is on the good side of the followers be they human or goblin will live a comfortable life here as long as they can live with themselves seeing how many others are treated.
Ashma: These town serves two major purposes for the kingdom. It is a port town and it houses several arenas were gladiatorial combat is held among slaves and prisoners for the entertainment of the evil elite of the area.
The Swamp of No Hope: A swamp stretching along the southern border of the Land of the Serpent. This swamp didn't receive it's name for nothing, something looms over it like a disease. Some believe it's a result of corruption from the Red Plains creeping to the south, but those who are old enough to remember or simply know the truth know that the swamp has been like this long before the Abyssal Rift ever appeared. This swamp is where Zeus struck down Talvis while she was present as her dragon avatar and some believe the dragon's blood poisoned the swamp.
Now the swamp seems to be under a spell of eternal night and anyone entering needs to fear attacks from the plantlife just as much as the wildlife.
The Free Lands
Several cities that all fall under the protection of a group known as the Free Legion.Mago: A prosperous city that also serves as the home base of the Free Legion. The castle serves as their headquarters where King Andrus and his advisors help the Legion plans their moves.
Prin: A city that is primarily known for two major things. Their wide selection of gambling dens as well as being the most common stop going to or from the Land of Serpents. Prin is just the easiest stop for anyone who doesn't want to go directly through the middle of the Swamp of No Hope.
Freeport: Known to many as the city of adventure. Freeport is quite simply the largest and most active port city on Primordus. Anyone headed to either Azora or the Land of Ice will likely depart from Freeport.
Gando: A reasonably sized port city but not as popular as Freeport due to being positioned a further to the east when Azora is to the west. Gando is more well known for being a city of fishermen. Most seafood entering the continent comes from Gando.
Eaststorm: A small little port town, it's primary purpose being an easier travel point for anyone going to or from the isle of Lorenost.
The Island of Lorenost
Lorenost: Known by many outsiders as the city of crime, Lorenost well deserves it's reputation. Most followers of an evil god that isn't Set find their home here. The cult of Talvis has a particularly sizable presence here. Scum from all over the land tend to gravitate to this place or the surrounding wilderness.Lorenost however in spite of it's name is not a city without law. It is governed by a powerful lich named Saravex. In addition to wanting to avoid seeing what he's built crumble, Saravex has plenty of motivation to enforce some form of order on the city since the worst offenders can just vanish to fuel his undeath. There are plenty of normal human guardsmen who maintain order in the city but if someone causes a particularly big disturbance, then Saravex may send one of his seldom seen elite guard who are comprised of highly skilled skeletal knights.
Ravenfall: A small town that is the only port on the island of Lorenost.
Labels:
Maps
Subscribe to:
Posts (Atom)

